Build environment and IDE?

Post Reply
doobedoobedo
Posts: 263
Joined: Sat Jan 12, 2019 12:39 am
Location: UK
Been thanked: 1 time

Build environment and IDE?

Post by doobedoobedo »

I thought I'd have a poke around in the source to see what I could learn to start with.

I started by installing the compiler, which on Ubuntu is as easy as:
sudo apt-get install gcc-arm-none-eabi

The build went without a hitch simply following the Readme.

I've played with ARM before albeit an NXP m0 mcu (a project which I really need to get finished, but that's another story), NXP provide an eclipse based IDE which is OK. Which IDE is best for STM32?
sonachan1
Posts: 64
Joined: Sat Dec 15, 2018 5:46 pm
Location: Cheshire, UK

Re: Build environment and IDE?

Post by sonachan1 »

I noticed from one of Johannes' videos that he was using the code::blocks IDE.

There is a '.cbp' file inside the download from his github page which is the project file. I installed code::blocks on virtualbox on a Mac desktop. I have some notes I made which might help. I will see if I can find them and upload here.
doobedoobedo
Posts: 263
Joined: Sat Jan 12, 2019 12:39 am
Location: UK
Been thanked: 1 time

Re: Build environment and IDE?

Post by doobedoobedo »

Thanks - codeblocks is cross platform so no need to use a VM, it was as easy as:
sudo apt-get install codeblocks

Then loading the project file. Doesn't look bad at first glance.
Post Reply